This test render shows where things stand at the moment...
I've pretty much achieved this weeks targets, the character is effectively build.
SMART TARGETS FOR NEXT WEEK (WEEK 3)
In my overall plan for the whole project from the beginning next week was to be dedicated to rigging the character. Which shouldn't be a problem I just need to complete the feather and look at creating fur and whiskers (with some kind of control or dynamics)
1 - Complete feather
2 - Add fur to neck and face
3 - Add whiskers to cheeks
4 - Rig main body and eyeballs
5 - Possibly rig whiskers and feather?
6 - Set morphs on eyelids
7 - Look into ways of maintaining body volume when
character bounces possibly using muscle dynamics
Week 4 will focus on animating 2D styles and elements which will be aided by being
able to animate the 3D character and even use this to create the 2D animation.
Week 5 will be dedicated to rendering and write up.
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