I think I have finally worked out how to squidge my characters while bouncing along. Seems simple enough but have had a bit of a set back over the weekend dedicating time to solving this issue. As always it's simple once you know how. I pretty much managed to set up Scene 2 at the weekend but I have had to leave out the bouncing characters until now now but now I seem to have sussed it out with Simon pointing out that the moving characters should be grouped in a nil folder file thing so I can move them around while keeping their bounce cycles.
Monday - Sort out my bouncing characters.
Tuesday - Update the latest landscapes from scenes 1 & 2 into all the background of all previously set up scenes.
Wednesday - I'd like to have every scene from 1 to 9 pretty much set up with animation and camera tracking.
Thursday - Start working on the second half of the story which will involve more detailed animation of the characters using arms legs and head movements. I'd like to have all the assets drawn up for these parts by today.
Friday - Develop scenes 10 to 14 using the new assets
Sat & Sun - Try to finish off all elements of the animation if possible, ready for post production effects and textures to be added next week.
Ambitious I know!
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