Wednesday, 22 February 2012

Camera Mapping and Metaballs

Today we went through a little exercise which involved using a 2D flat photograph of an alleyway and transforming this into a 3D environment by mapping it onto objects. A bit like i did with my blob cup to begin with, only this worked a bit better, maybe because I wasn't too fussy about how it looked and what else I wanted to comp into it.

I think the key factor is to actually match the same aperture setting of the camera that took the shot with the camera settings in C4D, otherwise the perspective will never match.


Then funking things up using Metaball and MoSpline to make a globule of liquid-like stuff flow along a spline towards and past the camera.

It's all good fun.

Interestingly I was messing around with Metaballs yesterday in one of my diagrammatic scenes from my Fraiser Werp animation. This illustrates the inner workings of the brain as it struggles to visually interpret a Fraiser Werp....


That's 10 seconds done anyhow.

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