Until this week I last had this 3D model open and on my screen in November! But now, I have finally just about finished painting up the 3D character in the way God intended.
It's basically been done by selecting various separate areas such as the belly, back, neck etc and using the set selection to create about 14 UV meshes which are set up in Bodypaint UV Edit within C4D. I exported these as photoshop files with the mesh on a separate layer and then tediously painted the dude up in separate parts using blurred edged alpha channels to blend the sections together.
He's now awaiting his fur, then I can get on with the morphs for the eye lids that I accidentally deleted from the model. The whole thing needs rigging from scratch again and made animatable by the end of the weekend or I'll fall behind my schedule.
Today I also spent a few hours filming footage around the toon for him to be potentially bouncing around it.
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