Well, it's only a somewhat week since I started rigging and weight painting the Fraiser Werp, blimey. But I have it in a state where I have actually been able to start animating it. I've had to scrap all ideas about hair and fancy pants textures due to render times. But the painted skin does about 90% of the work anyhow.
In my planner I had scheduled the stop motion to start this week, but I decided to re-jig the plan, it seemed more productive to blast on with the 3D character, get it animated for the the first scene. Then start applying the animated to camera tracked footage I filmed last week while I'm whizzing along in 3D mode.
I'm a bit pissed off that I can no longer get the flipper flapping with the jiggle object, I know exactly how to apply it and it works on anything else but I thing the standard rig that comes with C4D somehow screws it up buy telling the skin it's not actually moving so there aren't any forces applying themselves to it. or something else entirely.
The stop motion stuff will be started on the first week after the easter holiday. It gives me more time to thing about and create the environment.
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