Monday 21 November 2011

AD202 Non-Group Project

Got some catching up to do on my blog as there appears to be no current plan of attack. I've become out of sync with the rest of the guys on the course due to personal commitments leading to skipping class due to not being in Newcastle earlier last week. So I missed out on the group briefing.

What I am doing instead is using the opportunity to work on my Blob character within the course rather than creating additional work for myself out of the course, it means I get to apply a decent amount of attention to it.

I've drawn up storyboards for the narrative, yesterday I did a little recky around town and today filmed a little bit of footage with the aid of a bit of puppeteering from Tom and Sam.

The storyboards are looking like this:

Thursday 17 November 2011

MY YETI DESIGN TO APPEAR IN PARIS PICTOPLASMA EXHIBITION

I've just had great news from the Pictoplasma team. 

My Yeti design has been picked from over 5,000 entries to appear in an exhibition with a broad selection of other contemporary Yeti artwork from around the world at the Gaîté Lyrique, Paris. 

I entered my Fraiser Werp Yeti spin off design into the Pictoplasma call for Yeti designs last month. While experimenting with hair on my character it seemed too good an opportunity to miss. 

Needless to say I'm pretty chuffed about this, I'm used to my work appearing in shop windows and shelves but I haven't had anything in an exhibition since I won a competition aged 10 by painting a red mini splashing through a puddle. There's a whole new world awaiting....

The exhibition is on from 7th - 31st December 2011


Wednesday 9 November 2011

Le Blob

I feel I am getting somewhere with Le Blob character. His eyes are much better, much more stylised than the original realistic versions, (although creating them was a worthwhile experiment). The new eyes have black pupils that move back and forth into the eyeballs along a cut out tunnel which I am hoping will give a bizarre effect to the close up of the eyes at the beginning of the sequence.

 I've accidentally produced a strange background which I may have to reproduce properly I? Especially as Cinema 4D crashed while saving it.

Tuesday 8 November 2011

Fraiser Werp Line Test

Today is a double whammy, I've re-vamped my blog with images and links a plenty to connect the viewers at home with my animations. Plus I have posted the first animation test run of the bounce cycle of my Fraiser Werp character below, which was handed in last Friday. Although it has to be said I've since added a little music and tweaked the colours a bit. It goes without saying it's not quite right, it sails through the air too swiftly, I think it should struggle to bounce a bit more like a sack of squishy potatoes than a space hopper but it moves, flaps, blinks and hops.

Obviously ignore the texture and colouring, they are kind or irrelevant at this stage.

Sunday 6 November 2011

PYTHAGASAURUS

I quite liked this little story, from what I can gather it's one of Aardmans creations:

Animal Eyes

There's some weird and amazing eyes out there, after creating my 'Blob' eyes and then the 'Fraiser Werp's' eyes I've come to appreciate the intricacy of the construction of eyes. Non with the piercing glare of a Fraiser Werp though.



http://www.mymodernmet.com/profiles/blogs/animals-eyes-up-close