Wednesday 28 March 2012

Nice little animation by Belle and Sebastian

Nice little animation for Belle and Sebastian, lovely bit of messing around with time and camera tracking

Fraiser Werp Progress

Well, it's only a somewhat week since I started rigging and weight painting the Fraiser Werp, blimey. But I have it in a state where I have actually been able to start animating it. I've had to scrap all ideas about hair and fancy pants textures due to render times. But the painted skin does about 90% of the work anyhow.

In my planner I had scheduled the stop motion to start this week, but I decided to re-jig the plan, it seemed more productive to blast on with the 3D character, get it animated for the the first scene. Then start applying the animated to camera tracked footage I filmed last week while I'm whizzing along in 3D mode.
I'm a bit pissed off that I can no longer get the flipper flapping with the jiggle object, I know exactly how to apply it and it works on anything else but I thing the standard rig that comes with C4D somehow screws it up buy telling the skin it's not actually moving so there aren't any forces applying themselves to it. or something else entirely.




The stop motion stuff will be started on the first week after the easter holiday. It gives me more time to thing about and create the environment.

Thursday 22 March 2012

Fraiser Werp Painting

Until this week I last had this 3D model open and on my screen in November! But now, I have finally just about finished painting up the 3D character in the way God intended.

It's basically been done by selecting various separate areas such as the belly, back, neck etc and using the set selection to create about 14 UV meshes which are set up in Bodypaint UV Edit within C4D. I exported these as photoshop files with the mesh on a separate layer and then tediously painted the dude up in separate parts using blurred edged alpha channels to blend the sections together.


He's now awaiting his fur, then I can get on with the morphs for the eye lids that I accidentally deleted from the model. The whole thing needs rigging from scratch again and made animatable by the end of the weekend or I'll fall behind my schedule.

Today I also spent a few hours filming footage around the toon for him to be potentially bouncing around it.

Sunday 18 March 2012

Xploding Planet

I meant to post this a couple of weeks ago.

I kind of became a bit distracted by the exploding planet thing we did in the digital skills session a little while back and rendered this out at a very low setting, but it kind of works quite well.

The sound is supposed to be a bit more like weird 2001 Space Odyssey rather than Alderaan, obviously if we get more technical then the shock wave would take about 4 minutes and the sound would be non existent, but who's going to watch it for 4 minutes?

Saturday 17 March 2012

Fraiser Werp Update

I've realised I've been so busy working that I've not updated my blog with my progress. Here's some snap shots from my current Fraiser Work production in progress. Work placement at Mere Mortals has had a bit of a knock on effect to my work flow as would be expected but I'm trying to churn through things as fast as possible.

Scene 2: Part 1: Flicking through Charles Darwin's notebook

Scene 2: Part 2: The Fraiser Werp pops up from the page and hops off

Scene 3: part 3: inner workings of the human brain processing Frasier Werps, (unfinished)

Scene 4: part 1: spinning newspaper (unfinished - completion relies on footage in the background, motion tracked from Scene 3 Part 4)

Scene 4: part 2: Steam Powered TV in study

Scene 4: part 3: Scientists try to anaylise a Fraiser Werp interacting with a Steam Television.

I've not achieved as much as I wanted to to date but considering I've only been producing artwork and animated scenes for 3 weeks then it's not going too badly.

By the end of tomorrow I want to have all of Scene 2 in the bag which means creating a pop up of the Fraiser Werp from Charles Darwin's book which hops off the page onto the table.

Next week will be dedicated to UV mapping and painting up the 3D model of the Fraiser Werp which I haven't touched since November I think. That will entail much research and online tutorial time.